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Sorry, but my firewall takes a dim view of it. :(

I'm really sorry but I don't really know to fix your issue. When I first played it I had a notification but I just clicked allow access and it was fine. However, I understand if you don't really want to do that.

Thanks for understanding, but from what I see in the images it really looks like a good jam game.

Thanks!

I didn’t have a great experience with this game. Some notes:

  • The game actually wouldn’t load on my computer at first, and I had an error message saying I was out of VRAM. I had to go into the config files and turn the game resolution quality down by hand to get it to run. (Saved > Config > Windows > GameUserSettings.ini, if you’re wondering.)
  • While I understand the vision of having clunky controls to represent the wheelchair movement, I think the way it was implemented was not ideal. For one, only being able to look up and down doesn’t feel right, since even a wheelchair user can turn their head or move their eyes. A/D turning being reversed was counterintuitive, and holding both to move forward instead of W was VERY counterintuitive. I think that A/D for left/right turning, W for forward, and limited horizontal mouse look would have improved the game significantly.
  • The voiceover was far too quiet and muffled; I could barely make it out and figure out what I was supposed to do, but it was a struggle. Subtitles might’ve helped.
  • The feedback for when you’ve “accomplished” a task successfully is hard to read. The window was ok, but the bathroom and pills I had trouble understanding what was going on.
(+1)

sorry you had so many issues with my game, the A and D movement was meant to represent the turning of wheels though I guess I could of explained that better. Anyway, I'll keep in mind your feedback for my next game and maybe try to make a more intuitive movement system.

For sure! The balance of representing reality vs. making the game intuitive to play is tricky to get right. You made a good effort here :)